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D&d monster stat blocks
D&d monster stat blocks










Hit points: Drop the monster’s hit die one level (d12 to d10, for example) and recalculate using your zombie’s new Constitution bonus. (If they have natural armor, it’s rotting right off.) Decrease the monster’s AC by 3.

  • Charisma: All zombies have a Charisma of 5.Īrmor class: Zombies are slow and their armor is decaying or incomplete.
  • Intelligence: All zombies have an Intelligence of 3.
  • Languages: Can’t speak but understands the languages it knew in life.Īdjusting ability scores, armor class and hit points….Ībility scores: Zombies are deteriorating, and their ability scores should, too.

    d&d monster stat blocks

    Immunities: Zombies are immune to poison and the poisoned condition.ĭarkvision. Zombies have darkvision to 60 ft.

    d&d monster stat blocks

    On a success, the zombie drops to 1 hit point instead. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. The features all 5th edition zombies must have…Īll undead in the Monster Manual have the following features, and you should add them to your zombie monster. Use these ideas and you’ll have an army of undead with which you can combat those pesky PCs.Īt the end, we’ll show you how we made two new zombie monster stat blocks for an adventure we’re converting. We used D&D’s 5e Monster Manual to get some traits every zombie should have, but we also worked up some of our own using other monster traits. Use the guide and you can make any monster into a shambling undead. To help you along, we made a guide to creating zombie monsters for D&D’s 5th edition. Halloween is coming, so here at Crit For Brains HQ, we’re whipping up some zombie adventures.īut to craft your very own zombie adventure (or convert one from another source) you’re going to have to do a little bit of work.












    D&d monster stat blocks